42 Program @ 42 Silicon Valley

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The 42 program is a master’s-level software engineering or coding program in a professional environment. There are no classes, teachers, or courses and instead we use project-based learning, skills mastery, peer-to-peer correction, and gamification to foster learning. Our program is designed to prepare students for the workplace using an instructional design that means students learn skills for the digital world and for the technology industry.

The heart of 42 is code. Software development is the driving engine of all digital activity. Gain fundamental technical competencies and indispensable adaptability skills necessary for integration into the digital workforce. These technical competencies ultimately allow students to comprehend any programming language as well as allowing for each student to develop his or her own understanding of programming paradigms. Rather than a series of languages and specific technologies, 42’s program follows a logical sequence of 17 long-lasting skills. These skills also have the same fundamental element: personal adaptability, learning, coping and solving new challenges that they will inevitably face regularly. Even if it has a few obligatory paths, 42’s program is individually tailored throughout.

Major learning milestones are expressed as levels of experience rather than years; your individual experience sets the pace for learning– not the administrative calendar. There are 21 levels total, but students are eligible for internships around levels 7-10, get basic software engineer-related jobs level 10+, or are ready for the likes of Tesla, Uber, Google, Samsung, etc. around levels 17+.

Although the 42 program was designed to be completed in roughly 3 years, this suggested duration includes two required internships that last anywhere from 4 to 6 months. How long each student takes to complete the program depends on their needs, learning style, and internships.

Each student advances at their own pace. Some notions are instinctively simpler for them to develop, while others will require further attempts. On this basis, lessons at 42 do not have fixed time limits; each student progresses not in relationship to their position within the whole graduating class (where the individual who is the furthest behind slows down the entire group), but at their own pace. It is difficult to fall behind when following 42’s educational curriculum because it is 100% individualized.

If you are in the dorms on campus, you must complete 37 hours a week and advance at least one level per month.
If you are not in the dorms, there are no time requirements – you come when you want.
The school is open 24/7 365.

Here are some of the topics students can cover:

Arkanoid Rush – In the space of a weekend, students must recreate the famous brick breaking game of the same name, which was available on consoles during the 80’s.

A-maze-ing – Find a way out of the labyrinth! Functional languages are particularly suitable for this type of problem.

Piscine C++ – Addressing for the first time object-oriented programming through 2 weeks of intense immersion.

Gomoku – A variation of puzzles and tic-tac-toe, this project explores game theory, a branch of artificial intelligence.

42run – Who hasn’t played Temple Run on their phone? But who would be able to recreate a complete game using OpenGL in order to run on the university’s premises?

Big Web Project – Eagerly awaiting all the latest web technologies which are constantly changing, this project constantly demands students to adapt their final project according to the latest trends.

Docker – Visualization technology at lightning speed, Docker requires students to push aside everything that they know through this initiatory project.

42sh – Well known to Unix users, the command interpreter is a key program to understanding the workings of the operating system, and to completely rebuild, as part of this project.

Corporate Network – As part of this project, visualization techniques make the creation of a complete corporate network, with all of its vital services, accessible to everyone.

Viruses – Understanding how computer viruses work and implementing one are the first steps towards the following project on protection techniques.

Challenge Big Data – Your data is worth it’s weight in gold. Explore the techniques needed to analyze large amounts of data in order to anticipate upcoming events.

Plazza – Your pizzeria is hiring, organize your cooks so that everyone will be served promptly.

libFT – A collection of small software components which do not tolerate any margin of error, and which are extremely simple yet extremely precise.

We also have a project incubator where students can spend 3 months making an MPV, 3 months getting traction, and 3 months trying to get funding. Students must pitch and prove a rigorous business model and be at least level 9 before being accepted to the incubator.